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According to the filenames, the driver's name might be Koopa (Freerunning).Īn unused set of textures for the Comet Tail, being light blue with a yellow stripe in the middle, and no emblem location.Ī red variation of the Gray Cat Cruiser's tires, added on the New Year's 2022 Tour alongside said kart. Unused Textures Characters Green Koopa FreerunnerĪfter the release of the London Tour, an additional texture set for Red Koopa (Freerunning) was left in the game's files, showing him with a green hat, shell, and shoes instead of red. 8.6 GBA Bowser's Castle 3 / GBA Bowser's Castle 4.5.4 Singapore Speedway Alternative Arrangement.5.3 Unheard Wii Koopa Cape Underwater Intro.
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Is colored dark grey (the general color of the NES), while in the Japanese version he is white and red (the colors of the Family Computer).Īdditionally, he is called HVC-012 in the Japanese version.InternationalJapanThe ROB-LGS kart was similarly were his icons.InternationalJapanThe title screen that appears after you beat the game was also changed.It's worth noting, however, that these changes aren't actually a direct replacement of any files - viewing a Time Trial ghost replay or playing multiplayer with a different version of the game will allow you to see both R.O.B. This is because Mario Kart DS's Korean release year was 2007 rather than in 2005, like every other version.R.O.B.The most blatant regional differences involve R.O.B.InternationalJapanIn the International versions, R.O.B. The Korean title screen has the copyright year as 2005-2007. The staff ghosts also contains this ASCII art for kart symbolsMario Kart DS seems to pad out certain parts of memory with repeated instances of cute ASCII art which depicts Mario from UUUUUUUUUUUUUUUUUUUUUUUUUUUUDDD.D.DDD.D.D.D.D.D.D.D.D.DD.D.D DD.D.DD.UU.UD.DU.UU.UD.UUU UUUUUU UUUDDD DDDDDD DDDDDDD DDDDRegional Differences Main Menu InternationalJapanKoreaWi-Fi mode is labeled as 'Nintendo WFC' in the International versions and 'Wi-Fi' in the Japanese version.
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It has a resemblance to the Wi-Fi menu theme, and the settings theme too.To hear this sequence on the title screen, use Action Replay code 121DB4A4 000001B0 (US).Development Text NitroKart Ghost Data Test 01Located in the ARM9 binary is text, regarding a Ghost Data test, which suggests the internal project name of the game was 'NitroKart'. All tracks from the have the textures in their model files.oldmariogc (GCN Mario Circuit)A remake of the course that didn't make the final cut, although it was later featured in.For the most part, this track is unfinished. These tracks can be loaded by using an Action Replay code to load texture data from a track that is used, although there may not be any textures shared between the two tracks, so it will appear as if they are fully untextured. Nine of the unused tracks will cause the game to crash, because of the way the game loads textures changed between builds.In the unused courses they are located in their model file while the textures of the used tracks are in a separate archive. A few of the textures on some of these courses can also be restored with using AR codes, and a comparison with and without the textures in a single video would also likely be the better choice for most of these.There are a total of ten unused tracks in the game. It would be better to remake most of these videos, as almost none of them accurately represent the courses correctly.
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